#include "event_cpp/loop.h"
//#include "game.h"
#include "game_lite.h"

int main()
{
    using namespace lumi::event_cpp;

    LoopSptr sp_loop = Loop::New(Loop::kLibeventType);

    //Game game;
    GameLite game_lite;

    //game.init(sp_loop);
    game_lite.init(sp_loop);

    sp_loop->runLoop(Loop::kLoopForever);
    return 0;
}
